My name is Chris Vasquez, and I'm a environment/texture artist currently in Chicago, IL. For the past 3 years I've had the pleasure of working on productions such as Mortal Kombat X, Injustice 2, and Player Unknown's BATTLGROUNDS. I'm currently a 3D artist at Wargaming on world of tanks!
I'm always pushing my artistic ability with personal projects, I love learning and researching the newest techniques to improve workflows, and I'm consistently focused on quality. I'm currently looking to join a team as an environment/texture artist.
I recently joined Wargaming Chicago as a 3D artist on the console tanks team!
I joined the production of Battlegrounds as a remote environment artist. My work included modeling and texturing a variety of reusable environment assets for their upcoming desert map.
Collaborated with multiple disciplines to create props for real time cinematics such as fatalities, supermoves, intros, and victories. This also included weapons used on the fight line, and props used in story mode, which we treated like a full-length film. I had the privileged of texturing, sculpting, rigging, and shading a diverse amount of assets through out both Mortal Kombat X and Injustice 2.