Materials and sculpts done for The Bridge environment I recently posted. I reused the rock, which is a 1 to 1 bake, and blended tillable materials on top (Rock/Moss). A majority of the materials were done in substance designer, and all the foliage was further tweaked through a master shader inside of UE4. Most of the foliage is hand painted inside substance painter, with a generators/masks to break up colors and roughness towards once I was happy with the colors.
A huge thanks to Jeremy Huxley and all of my classmates for all the great feedback and encouragement, thanks for looking!